![]() ![]() The leftover labels in this game indicate that these may have originally been used for animation notes, which were later erased without resizing the images to compensate.Ī few variations on used tracks are hidden in the music data. ![]() It's worth noting that frames with unnecessarily large margins are fairly common in Humongous games. The game's animation data does some less-than-straightforward things in order to place all the graphics correctly throughout the song, so the animations shown here are just mockups of how these would look if they were placed in sequence as intended. All of these have cleaned-up counterparts that are used in-game. The animation data for the Time Continuum Song sequence contains quite a few duplicate frames that have labels in the margins indicating either their function or their order in the animation sequence. Maybe more pictures were planned than the artists got around to drawing? This Squoosh background (the first in the data) isn't actually unused, but for some reason it's duplicated 25 times after the last unique background. A duplicate version also exists, perhaps corresponding to the two partially completed stories. The background for the future's museum has some text from the artifact displays hidden behind the dashboard.Ī placeholder graphic for story names in the Silly Story Maker. Similar images exist in most Humongous games. Placeholder save/load image for unknown rooms. Some full-size test images of the fallen bridge and the various possible missing pieces.Ī lone storyboard sketch of Toby arriving at the station. Putt-Putt helping Wheel push down the bridge. Glowing animation for the Time Portal in the storyboards. Note how some frames were "axed" out of the final sequence. Firebird explaining the Time Portal to Putt-Putt. Here's what it looks like on the intended background.Ī few storyboards for various events snuck into the game. Its internal name is "Artists Hanging Out", so presumably these are self-caricatures by some of the animators. This uncolored lineart is stored with the animations for the various creatures at the end of the desert. This game doesn't have quite as many unused graphics as Putt-Putt Saves the Zoo, but there are still some interesting bits and pieces lying around.
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